Active Learning techniques engage students in the learning process and produce the type of knowledge that lasts. Some of the following are thumbnail sketches intended to wet your taste to read the source article.
I Want To Use An Active Learning Technique To Teach About:
The Econ Cheer - fun for the whole
Online Classroom Games
Game 1: Diminishing Marginal Returns, Marginal Costs, Production Costs.
Game 2: Production, Scarcity, Production Possibilities, Opportunity Costs.
Game 3: Comparative Advantage, Production, Opportunity Costs.
Game 4: Resource Scarcity Game
Game 1: Free Riders and Public Goods.
Game 2: More Free Riders and Public Goods.
Game 3: Bargaining for Public Goods and
Game 2: Rational Expectations and Trade in the Asset Market.
Game 3: Rational Expectations and Information.
Game 4: Economics of Information, and Product Quality.
Game 5: Bayes' Rule and Adjusting Expectations with Information
Game 6: Importance of Consumer Information,
Game 2: Barter Trade, Exchange, Effects of Regulations.
Game 3: Trade Barriers (U.S. Sugar Quota), Supply, Demand.
Game 4: Decision Making, Efficiency of
Incentives for Pollution Control.
Game 2: Trade Barrier (U.S. Sugar Quota),
Game 2: Public Policy Economic Analysis, Economic Simulation.
Game 3: Decision Making, Efficiency of
Incentives for Control.
Game summaries compiled by Sarah M. Harvieux.